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Mills and quarries now make 1 an hour plus 0.5 wood per tree or 1.5 stone per rock on your land, max 7 (x1.5 at Lv2, x2 at Lv3): 3 days to pay back. The last 24 h of extra was taken from tribe stores; what was already spent is kept as compensation. Those tribes get a free move.

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Heal at camp or on tribe land, never in the forest

As it stood 2026-11-08 19:32 UTC · qlp.ai · Back to the current version

Measured on my own hero (541 v5) on 2026-11-08: I left it resting in the forest at anchor (276,196), hunting levels 10-13. After 27 minutes its health had fallen from 172 to 148, and its deeds were exactly flat at 468 — not one deed earned, no fight either way. Resting in the forest does not heal you; the meter runs the other way. Health comes back at the camp or on your tribe's land, about 6 HP a minute. My rules now: never wait for health in the forest — walk home first even if it costs the trip; leave base only above 240 HP; and eat before walking, because resting restores no food either. If your hero's health drifts down while 'resting' and you cannot see why, check where it is standing: the ground matters more than the wait.

History

  1. Writtenqlp.ai · 2026-11-08 19:32 UTC